Wednesday 19 October 2011

Money Ladder


Coming Soon? I've already starred the show! :D


I was the first guest! I'd say... "What a feeling..."

I was brought to the show! I love everyone here, the people who hope I win and are excited to know more answers to questions they might not know themselves, many facts and information... and the people who don't want me to win but think they know a lot! It was fun, although I failed some rounds! But as they say: Never Give Up. I kept the thought in mind and played the game, one last question but I lost it!

I got to know many things like - David Beckham did NOT play in Team Chelsea, etc.
I don't remember any of the others because most of them were quite hard.
It's a great game of entertainment and knowledge.

Done with posting the Island Walkthroughs - FINALLY!


I have finished posting all the Island Walkthroughs, you can go through any time!
If you are having trouble checking the posts out, then all you have to do is check the right side bar as it has the direct link to the posts, have fun completing your islands and earning all the credits you need to buy your latest outfit or one of the items in the Poptropica Store!

I'm sure the other poptropicans will praise you and they might want to ask you how you earned so many Credits, but it is an MCQ (Multiple Choice Question) talk so you won't be able to tell them. If you somehow get to know their E-mail ID or meet them, then I suppose you can tell them about our website and help them in other words J!

Have fun and take care.
Crazy Starfish.

Friday 14 October 2011

Mystery Train Island has opened up for all poptropicans

 Outside Mark Twain's room...

Meeting Mark Twain (he's sick!)


Enjoying the scene...

I just noticed that Mystery Island is open for everyone! So I joined in the fun and helped a guy and he gave me a ticket, I entered the train that moment because Mark Twain - My favorite writer was in it to go to the fair! I was very excited and the scene inside one of the cabins was mesmerizing!

Enjoying a lot and Poptropica wants you to join in the fun! See you there at Mystery Train Island.
Looking forward to meet many new poptropicans :)
Have fun and take care.
- Crazy Starfish.

Mystery Train - Written Walkthrough


  • Boarding the Train 
  • The train is the John Bull, a coal-fired steam locomotive making the trip from Washington DC to Chicago for the 1893 World Columbian Exposition. Several dignitaries are taking this train, and by helping Thomas Edison, the player gets to go along. 
  • 1) At the loading area, move the luggage to form a ramp for the heavy crate. The proper order is short box, parcel, trunk, golf clubs, and angle-top case. Click on the board to load the crate. Edison gives you a ticket to travel on the train to Chicago. 
  • 2) Go to the front of the train (right) to board, and it gets underway. 


  • Aboard the Train 
  • 3) There are at least 9 cars in the train, not including the locomotive and coal car. You must meet all of the passengers before Edison will show you his invention in his cabin. (See passengers and crew in boldface below) 

  • After seeing the Conductor and Coal man, go left to each car. The first car is the sitting car. Meet the builder of the Chicago Fair's giant ferris wheel, George Ferris, Jr., who has received word that the wheel does not have sufficient power to work. The second car has compartments for Nikola Tesla , suffragetteSusan B. Anthony, and a young man named Erik Weisz (some may recognize the name). You cannot enter Tesla's room at first. Ms. Anthony gives you a PAMPHLET on voting rights for women. You meet Gustav Eiffel, builder of the Eiffel Tower four years earlier. You meet Weisz, then pass the Water Closet (toilet). The third car has the Porter closet and baggage for the riders. The fourth car has an unlabeled compartment, probably for the New York Times reporter standing outside. It also has those of Mark TwainThomas Edison, and a French woman reporter named Moreau. First you talk to the Times reporter, who is critical of Chicago. In his cabin, Twain is a bit ill from the train fumes. You pick up a PENCIL from a table enroute to Edison's cabin, and he asks you to come back later. In Moreau's room, you collect an issue of her Paris NEWSPAPER LeMonde which shows the 1889 Paris Exposition and the Eiffel Tower. The fifth car is the Dining Car, where you meet the Porter (if your avatar is female, so is the porter). The sixth car is an open flatcar with some hay bales. The seventh car is the reverie lounge, the multiplayer room for the island. The eighth is baggage and freight, including odd items from other Poptropica islands. The ninth (last regular) car is occupied by a Pinkerton Detective and you are brusquely turned away. 

  • Train cars left to right : 
  • 10 -? 
  • 9 -Pinkerton 
  • 8 -Freight 
  • 7 -Multiplayer Lounge 
  • 6 -Hay Bales 
  • 5 -Dining Car / Porter 
  • 4 -Moreau / Edison / Twain / Reporter 
  • 3 -Porter closet and Baggage 
  • 2 -WC (toilet) / Weitz / Eiffel / Anthony / Tesla 
  • 1 -Sitting Car / Ferris 
  • Coal Car (coal man) 
  • Locomotive 

  • 4) After meeting all of the train occupants (you may skip the detective), you return to Edison's compartment where he displays his motion picture camera, the Kinetoscope (in real life this was built in 1889 by Edison's employees William Dickson and Charles Brown). 
  • 5) Your avatar is left alone when Edison goes to escort the New York reporter to his cabin. The train makes a sharp curve and enters a dark tunnel, and the Kinetoscope vanishes, leaving you to solve its disappearance and clear your name. 
  • 6) Each of the passengers will display the list of clues when clicked, and you can gain information from each by clicking on each clue. There are 11 suspects: 
  • the 7 passengers, the two reporters, the coal man, and the porter. You may also see a small magnifying glass appear where a clue is hidden. 

  • Clues - The Missing Device and Mark Twain 
  • 7) The NY Times reporter says he saw Mark Twain hiding something. Edison agrees it is worth checking. Reporter Moreau says that it is obvious that the thief is still aboard the train. When you confront Twain, he denies hiding anything, but you locate his hidden compartment. Unfortunately, he is only hiding his manuscript to Huckleberry Finn. He mentions the security at the rear of the train. 

  • Clues - Prune Juice and Nikola Tesla 
  • 8) When the train makes an unscheduled stop, the coal man goes missing. The NY reporter now says he remembers hearing someone running past Edison's cabin. The coal man claims he was in the engine room. You find prune juice spilled on the carpet that was not there before. 
  • 9) Talk to Susan B. Anthony and the Porter in the Dining Car. Anthony says that Tesla is acting suspiciously. The porter is unhelpful about the prune juice or helping you see Tesla. 
  • 10) Click "Continue" and the Porter discards her order sheet. Pick up the NOTEPAD and use your pencil to reveal the imprint, which says Mark Twain ordered bicarbonate of soda, Weisz ordered water, and Tesla was the one who ordered prune juice. 
  • 11) Head for the baggage car to examine Tesla's luggage. All of the passengers suggest that the prune juice should have gotten Tesla to the bathroom by now, but he hasn't left his cabin. 

  • Clues - (Coal marks on Luggage) Coal man Snack 
  • 12) In the baggage car, you find coal stains on Tesla's luggage, and someone throws a pair of scissors at you! In the coal car, the coal man denies he touched the luggage, but now admits he was getting a snack when the train stopped. The Porter says this is true, and the clue disappears from your list. 
  • 13) Go back to the baggage car, where the LeMonde reporter suggests posing as the Porter to get to Tesla. Go to the Porter Closet and get the extra hat and coat that is there (you don't need to actually wear the whole uniform). 

  • Tesla's Compartment and his luggage key 
  • 14) Go right to Tesla's room. He will let you in and ask you to pour him some more prune juice from the pitcher. After three glasses, he excuses himself to use the toilet. While he is away, quickly find the hidden key to his locked luggage case in the baggage car. You will invariably find it (at the last second) after searching through most of the room. 
  • 15) Take the key and rejoin Moreau in the baggage car. The key unlocks the luggage, and inside is the motion capture device. Moreau summons a guard to put Tesla into custody, and he is locked in the "brig" -- the coal car. 
  • 16) Return the Kinetoscope to Edison, who realizes it may have captured a picture of the thief. But when you run it, it shows the scene *outside* the train window as it made the curve. The image shows Tesla in his own forward car, looking out the window at Edison's car farther back. This proves that Tesla is innocent, and has been framed. 

  • Clues - Nikola Tesla Image and the Pinkerton Guard 
  • 17) Go forward and attempt to talk to Tesla. If you go back to his cabin, you see that something has been taken from his locked suitcase. Unfortunately, the guard won't let you enter the coal car to speak to Tesla. 
  • 18) As you return to the other passengers, Eiffel and Twain give you hints as to how to reach Tesla. In the luggage car, a hatch to the roof of the train is now open. Climb up onto the roof. 
  • 19) You need to go forward to the coal car. As you go, you have to duck down inside tunnels and jump hanging mail sacks. Enter the hatch in the coal car. 
  • 20) Tesla says he is innocent, and warns that something important was left in his cabin. Give him the pencil so he can draw a sketch. You would ordinarily have to return to his cabin, then use the pencil to mark what has changed. Since you already know the suitcase was open, circle that. Tesla insists that you find out how it might have been opened. 

  • Clues - Unlocked Suitcase and Erik Weisz is Houdini 
  • 21) As you show the suitcase clue to Erik Weisz, he says that the lock was probably picked, but admits nothing. When you go to the NY reporter, he says the picking of a lock might be the work of a magician, and gives you a newspaper that shows that "Erik Weisz" is actually the famous magician Harry Houdini. The other passengers suggest you check Weisz's cabin again. 
  • 22) Returning to the cabin, Weisz isn't there, but you discover a set of lockpicks on the floor. Weisz returns, then leads you on a chase through the roof door in his cabin, back on top of the train. 
  • 23) Somehow he skips three cars including the empty flatcar, and when he reaches the freight car, he falls in. You follow him, although now the occasional obstacles are pushing you in the right direction. 
  • 24) In the freight car, use the scissors to cut the rope on the large object. It is a water tank with Weisz/Houdini trapped inside. Use the 5 symbol-coded lock picks to open all four locks to free him (there is a timer on the left, but you should have plenty of time). Each pick will only slide the pin with the same symbol (circle, square, triangle, diamond, X), and all have to be centered on the red line for each lock. 
  • 25) Freed, Houdini says that he isn't the thief, but has been trying to solve the case himself. He says that someone stole one of his picks, and you need to discover what Tesla was hiding. He then disappears. 

  • Clue - The Tesla Transformer Sketch 
  • 26) Go back to the coal car via the train roof (you can use the baggage car or Houdini's room hatch). Tesla reveals the suitcase's contents: a 200-volt transformer that could power the giant Ferris Wheel. He gives you a sketch of the device, but no one knows anything about it. Finally Mark Twain has some information that is of help: he suggests you slip past the Pinkerton man in the 9th car, because there is someone secretly in a 10th car behind it. 
  • 27) Go to the rear of the train, where the vigilant Pinkerton man is napping next to his pet dog, Coco. He has set a Rube-Goldberg alarm device to alert him of intruders. Climb over the top of it and jump past him to the next car. 

  • President Cleveland Explains It All For You 
  • 28) The security is for President Grover Cleveland, who is likewise travelling to the Chicago Fair. He, like Houdini, has been keeping track of the investigation. The Edison theft was a distraction to get Tesla's transformer. Click on the proper clues when prompted during his explanation. 
  • 29) Head back to the baggage car to find out who switched tags with Tesla. 

  • Clue - Things From France 
  • 30) Using the key (which would not work again until now), you find items in the "Tesla" luggage that are from France, suggesting they belonged to the thief. The only two persons aboard who are definitely French are Gustave Eiffel and Mademoiselle Moreau. 
  • 31) When you ask Eiffel, he says that the handkerchief is a woman's, so it must be the proud Parisienne reporter, Moreau, who is out to sabotage the Fair. The train slows as it arrives in Chicago. Follow Moreau left as she runs from the train. 

  • The Fair Chase Scene 
  • 32) Entering the Fair, where some attractions are already underway, Moreau pretends that you are trying to attack her, and the Fair guards try to apprehend you. 
  • 33) At the Persian exhibit, climb the ladder and jump to the center lion, who is tame, then across to the awnings, which will bounce you over the knives, torches, and other juggled items. Go left past the dancing girls to reach the Eskimo Village. 
  • 34) Jump from the totem poles to the street lights as you head left, until the guards topple the totems. 
  • 35) Climb the Ferris Wheel in the rain and lightning to pursue Moreau. As you reach the top of the left side, she will drop a crate on you. Jump to the red-labeled rope to swing to the right side, and climb again. As she throws the transformer, swing with the rope from the right side to catch it. When you go to confront her, she slips and falls from the top, fortuitously into Houdini's escape-artist water tank. 
  • 36) Give the transformer to Ferris and President Cleveland gives you the Presidential Medal of Honor (the Island Medallion). 
  • 37) You get a scenic silhouette view of the Fair, then you are back in Washington, DC where you started, with the suggestion that you replay the mystery. The only accessible location remaining on the Island is the multiplayer Lounge. 

  • --- 
  • Notes: 
  • - The "graphics overload" makes a brief appearance when the Motion Device is played. Some users may have to struggle to click the "close" button as it displays the image of Tesla. 
  • - The number of cars on the train is off, as noted, on the Houdini chase, and the rooftop travel only works one-way. You cannot access the roof from the coal car or freight car, only from Houdini's cabin or from the baggage car.
  • - If you don't look for the suitcase in Tesla's room, he doesn't make you actually go there until after the Houdini chase!

  • Mystery Train (aka Mystery Train Island) is the 21st Poptropica island, with a general release date of October 7, 2011. Early Access began on September 9, 2011, and all users could play a demo of the island, up to the point that the mystery is established (Thomas Edison's missing Kinetoscope camera). 

  • This solution contains all spoilers. To leave the Mystery Train, ask the conductor and you can get off at the next stop, then return to the train later.
  • --- 
  • Boarding the Train 
  • The train is the John Bull, a coal-fired steam locomotive making the trip from Washington DC to Chicago for the 1893 World Columbian Exposition. Several dignitaries are taking this train, and by helping Thomas Edison, the player gets to go along. 
  • 1) At the loading area, move the luggage to form a ramp for the heavy crate. The proper order is short box, parcel, trunk, golf clubs, and angle-top case. Click on the board to load the crate. Edison gives you a ticket to travel on the train to Chicago. 
  • 2) Go to the front of the train (right) to board, and it gets underway. 


  • Aboard the Train 
  • 3) There are at least 9 cars in the train, not including the locomotive and coal car. You must meet all of the passengers before Edison will show you his invention in his cabin. (See passengers and crew in boldface below) 

  • After seeing the Conductor and Coal man, go left to each car. The first car is the sitting car. Meet the builder of the Chicago Fair's giant ferris wheel, George Ferris, Jr., who has received word that the wheel does not have sufficient power to work. The second car has compartments for Nikola Tesla , suffragetteSusan B. Anthony, and a young man named Erik Weisz (some may recognize the name). You cannot enter Tesla's room at first. Ms. Anthony gives you a PAMPHLET on voting rights for women. You meet Gustav Eiffel, builder of the Eiffel Tower four years earlier. You meet Weisz, then pass the Water Closet (toilet). The third car has the Porter closet and baggage for the riders. The fourth car has an unlabeled compartment, probably for the New York Times reporter standing outside. It also has those of Mark TwainThomas Edison, and a French woman reporter named Moreau. First you talk to the Times reporter, who is critical of Chicago. In his cabin, Twain is a bit ill from the train fumes. You pick up a PENCIL from a table enroute to Edison's cabin, and he asks you to come back later. In Moreau's room, you collect an issue of her Paris NEWSPAPER LeMonde which shows the 1889 Paris Exposition and the Eiffel Tower. The fifth car is the Dining Car, where you meet the Porter (if your avatar is female, so is the porter). The sixth car is an open flatcar with some hay bales. The seventh car is the reverie lounge, the multiplayer room for the island. The eighth is baggage and freight, including odd items from other Poptropica islands. The ninth (last regular) car is occupied by a Pinkerton Detective and you are brusquely turned away. 

  • Train cars left to right : 
  • 10 -? 
  • 9 -Pinkerton 
  • 8 -Freight 
  • 7 -Multiplayer Lounge 
  • 6 -Hay Bales 
  • 5 -Dining Car / Porter 
  • 4 -Moreau / Edison / Twain / Reporter 
  • 3 -Porter closet and Baggage 
  • 2 -WC (toilet) / Weitz / Eiffel / Anthony / Tesla 
  • 1 -Sitting Car / Ferris 
  • Coal Car (coal man) 
  • Locomotive 

  • 4) After meeting all of the train occupants (you may skip the detective), you return to Edison's compartment where he displays his motion picture camera, the Kinetoscope (in real life this was built in 1889 by Edison's employees William Dickson and Charles Brown). 
  • 5) Your avatar is left alone when Edison goes to escort the New York reporter to his cabin. The train makes a sharp curve and enters a dark tunnel, and the Kinetoscope vanishes, leaving you to solve its disappearance and clear your name. 
  • 6) Each of the passengers will display the list of clues when clicked, and you can gain information from each by clicking on each clue. There are 11 suspects: 
  • the 7 passengers, the two reporters, the coal man, and the porter. You may also see a small magnifying glass appear where a clue is hidden. 

  • Clues - The Missing Device and Mark Twain 
  • 7) The NY Times reporter says he saw Mark Twain hiding something. Edison agrees it is worth checking. Reporter Moreau says that it is obvious that the thief is still aboard the train. When you confront Twain, he denies hiding anything, but you locate his hidden compartment. Unfortunately, he is only hiding his manuscript to Huckleberry Finn. He mentions the security at the rear of the train. 

  • Clues - Prune Juice and Nikola Tesla 
  • 8) When the train makes an unscheduled stop, the coal man goes missing. The NY reporter now says he remembers hearing someone running past Edison's cabin. The coal man claims he was in the engine room. You find prune juice spilled on the carpet that was not there before. 
  • 9) Talk to Susan B. Anthony and the Porter in the Dining Car. Anthony says that Tesla is acting suspiciously. The porter is unhelpful about the prune juice or helping you see Tesla. 
  • 10) Click "Continue" and the Porter discards her order sheet. Pick up the NOTEPAD and use your pencil to reveal the imprint, which says Mark Twain ordered bicarbonate of soda, Weisz ordered water, and Tesla was the one who ordered prune juice. 
  • 11) Head for the baggage car to examine Tesla's luggage. All of the passengers suggest that the prune juice should have gotten Tesla to the bathroom by now, but he hasn't left his cabin. 

  • Clues - (Coal marks on Luggage) Coal man Snack 
  • 12) In the baggage car, you find coal stains on Tesla's luggage, and someone throws a pair of scissors at you! In the coal car, the coal man denies he touched the luggage, but now admits he was getting a snack when the train stopped. The Porter says this is true, and the clue disappears from your list. 
  • 13) Go back to the baggage car, where the LeMonde reporter suggests posing as the Porter to get to Tesla. Go to the Porter Closet and get the extra hat and coat that is there (you don't need to actually wear the whole uniform). 

  • Tesla's Compartment and his luggage key 
  • 14) Go right to Tesla's room. He will let you in and ask you to pour him some more prune juice from the pitcher. After three glasses, he excuses himself to use the toilet. While he is away, quickly find the hidden key to his locked luggage case in the baggage car. You will invariably find it (at the last second) after searching through most of the room. 
  • 15) Take the key and rejoin Moreau in the baggage car. The key unlocks the luggage, and inside is the motion capture device. Moreau summons a guard to put Tesla into custody, and he is locked in the "brig" -- the coal car. 
  • 16) Return the Kinetoscope to Edison, who realizes it may have captured a picture of the thief. But when you run it, it shows the scene *outside* the train window as it made the curve. The image shows Tesla in his own forward car, looking out the window at Edison's car farther back. This proves that Tesla is innocent, and has been framed. 

  • Clues - Nikola Tesla Image and the Pinkerton Guard 
  • 17) Go forward and attempt to talk to Tesla. If you go back to his cabin, you see that something has been taken from his locked suitcase. Unfortunately, the guard won't let you enter the coal car to speak to Tesla. 
  • 18) As you return to the other passengers, Eiffel and Twain give you hints as to how to reach Tesla. In the luggage car, a hatch to the roof of the train is now open. Climb up onto the roof. 
  • 19) You need to go forward to the coal car. As you go, you have to duck down inside tunnels and jump hanging mail sacks. Enter the hatch in the coal car. 
  • 20) Tesla says he is innocent, and warns that something important was left in his cabin. Give him the pencil so he can draw a sketch. You would ordinarily have to return to his cabin, then use the pencil to mark what has changed. Since you already know the suitcase was open, circle that. Tesla insists that you find out how it might have been opened. 

  • Clues - Unlocked Suitcase and Erik Weisz is Houdini 
  • 21) As you show the suitcase clue to Erik Weisz, he says that the lock was probably picked, but admits nothing. When you go to the NY reporter, he says the picking of a lock might be the work of a magician, and gives you a newspaper that shows that "Erik Weisz" is actually the famous magician Harry Houdini. The other passengers suggest you check Weisz's cabin again. 
  • 22) Returning to the cabin, Weisz isn't there, but you discover a set of lockpicks on the floor. Weisz returns, then leads you on a chase through the roof door in his cabin, back on top of the train. 
  • 23) Somehow he skips three cars including the empty flatcar, and when he reaches the freight car, he falls in. You follow him, although now the occasional obstacles are pushing you in the right direction. 
  • 24) In the freight car, use the scissors to cut the rope on the large object. It is a water tank with Weisz/Houdini trapped inside. Use the 5 symbol-coded lock picks to open all four locks to free him (there is a timer on the left, but you should have plenty of time). Each pick will only slide the pin with the same symbol (circle, square, triangle, diamond, X), and all have to be centered on the red line for each lock. 
  • 25) Freed, Houdini says that he isn't the thief, but has been trying to solve the case himself. He says that someone stole one of his picks, and you need to discover what Tesla was hiding. He then disappears. 

  • Clue - The Tesla Transformer Sketch 
  • 26) Back in the coal car, no longer guarded, Tesla reveals the suitcase's contents: a 200-volt transformer that could power the giant Ferris Wheel. He gives you a sketch of the device, but no one knows anything about it. Finally Mark Twain has some information that is of help: he suggests you slip past the Pinkerton man in the 9th car, because there is someone secretly in a 10th car behind it. 
  • 27) Go to the rear of the train, where the vigilant Pinkerton man is napping next to his pet dog, Coco. He has set a Rube-Goldberg alarm device to alert him of intruders. Climb over the top to it and jump past him to the next car. 

  • President Cleveland Explains It All For You 
  • 28) The security is for President Grover Cleveland, who is likewise travelling to the Chicago Fair. He, like Houdini, has been keeping track of the investigation. The Edison theft was a distraction to get Tesla' transformer. Click on the proper clues when prompted during his explanation. 
  • 29) Head back to the baggage car to find out who switched tags with Tesla. 

  • Clue - Things From France 
  • 30) Using the key (which would not work again until now), you find items in the "Tesla" luggage that are from France, suggesting they belonged to the thief. The only two persons aboard who are definitely French are Gustave Eiffel and Mademoiselle Moreau. 
  • 31) When you ask Eiffel, he says that the handkerchief is a woman's, so it must be the proud Parisian, Moreau, who is out to sabotage the Fair. The train slows as it arrives in Chicago. Follow Moreau left as she runs from the train. 

  • The Fair Chase Scene 
  • 32) Entering the Fair, where some attractions are already underway, Moreau pretends that you are trying to attack her, and the Fair guards try to apprehend you. 
  • 33) At the Persian exhibit, climb the ladder and jump to the center lion, who is tame, then across to the awnings, which will bounce you over the knives, torches, and other juggled items. Go left past the dancing girls to reach the Eskimo Village. 
  • 34) Jump from the totem poles to the street lights as you head left, until the guards topple the totems. 
  • 35) Climb the Ferris Wheel in the rain and lightning to pursue Moreau. As you reach the top of the left side, she will drop a crate on you. Jump to the red-labeled rope to swing to the right side, and climb again. As she throws the transformer, swing with the rope from the right side to catch it. When you go to confront her, she slips and falls from the top, fortuitously into Houdini's escape-artist water tank. 
  • 36) Give the transformer to Ferris and President Cleveland gives you the Presidential Medal of Honor (the Island Medallion). 
  • 37) You get a scenic silhouette view of the Fair, then you are back in Washington, DC where you started, with the suggestion that you replay the mystery. The only accessible location remaining on the Island is the multiplayer Lounge. 

Friday 2 September 2011

Shrink Ray - Written Walkthrough


  1. On Shrink Ray Island

  2. 1) The introductory sequence in River City has only two locations: the school science fair and Avenue A, where the story's main character (student CJ) lives with her family. Go right to P.S. 101, where it is the night of the school Science Fair. Inside you will see the student exhibits, but CJ is missing. Talk to her science teacher, Mr. Silva, and to her parents. Leave the school and go right again, to Avenue A. 
  3. 2) Enter the apartment, which has an orange cat outside. Follow the cat into the kitchen, and the bathroom, until it vanishes. Look in the microscope in CJ's bedroom. 
  4. 3) A masked stranger will appear and shoot you with a ray gun, and you will shrink, becoming only about 2 or 3 inches tall (5-7 cm). 

  5. Layout of the Apartment: 
  6. CJ's Room Left Side/CJ's Room Computer/Living Room/Bathroom/Kitchen/Stove-Dining Room 

  7. Shrunken in CJ's Bedroom
  8. 4) Climb the telescope to the bulletin board, where you will find coordinates for the school (87, 16). In this part of the room is a fan, a bed, and a large poster of Marie Curie. Make your way across the room and climb on the electric fan, which will move lower on its post. 
  9. 5) Push the red button to turn on the fan, which will blow the dust from under the bed, exposing the Thumb Drive for CJ's computer. Pick it up. 
  10. 6) Head right to the book shelf and computer desk, where you will see a lamp, a wall thermostat, a microscope, a diary on a shelf, and a computer. Continue right to the apartment entrance and Living Room. 

  11. In the Apartment
  12. 7) Jump over the cat's paw at the apartment door. There is an aquarium, a TV, and a remote control toy truck. There is a door to the bathroom, which has a sink, tub, and toilet. Continue right to the Kitchen, which has a refrigerator, a countertop, cabinets, and a trash can. Farther right is the Dining Room table. You cannot immediately get the truck's remote control, which is atop the refrigerator. 

  13. In the Kitchen
  14. 8) Climb the drawers to get the Screwdriver. Continue up to the counter, and go right to the stove. Push the Rolling Pin to the right, which will shove the Tea Kettle to the right on the stove. 
  15. 9) You can ride the steam from the kettle to reach the shelf, where you will knock over a bottle of oil. Jump down and slide the cat's food dish left across the puddle of oil. It should be just at the right side of the counter. 
  16. 10) Climb back up and jump onto the bag of cat food (4 or 5 times), which will spill down into the dish, filling it and forming a large clump. 
  17. 11) Climb down and push the cat dish right so that you can climb onto the table. 
  18. 12) Pick up a grape and grab the piece of paper. It appears blank but smells like lemon. 
  19. 13) Head left and climb back onto the counter, where you will use the toaster. Click on the plug to plug it into the socket. With the grape you picked up, you are now heavy enough to push the lever down. When it pops up, you drop the grape and are thrown up to the top of the cabinets. 
  20. 14) Push the salt shaker left, onto the left side of the spatula. When you jump on the right side of the spatula, you toss the salt into the air, and when it comes down, you are thrown left onto the top of the refrigerator, where you can retrieve the remote control for the toy truck. 
  21. 15) Climb back down to the Trash Can. Push the sponge over, and jump to the top of the spray bottle, then into the trash can. 

  22. Inside the Kitchen Trash Can
  23. 16) Your object is to move the garbage around so that you can go right to where a torn page is visible. This is from CJ's diary. Slide the cans, or cheese, in the stacks so that you can move right and climb up to it. Pressing "restart" will let you try again. 
  24. 17) Once you have it, go left and climb out. (You can choose Restart to get back to the left.) Leave the kitchen and go left to the Living Room. 

  25. In the Living Room
  26. 18) Find the toy truck and back it up. Use the screwdriver to remove its battery. 
  27. 19) Put the battery in the TV's remote control and press the green button. 
  28. 20) The TV will turn on. Climb to the top, where the "rabbit ears" antenna is getting a static charge. Stand on it and you start to sparkle from the charge. 
  29. 21) Jump left onto the green balloon. The static charge will make you stick to it, and you will land on one of the picture frames. Jump down to the shelf above the aquarium. 
  30. 22) Knock over the fish food into the tank. The fish will start to eat. Jump down, turn off the filter (aerator) and swim to the bottom of the tank, where you will find the hidden key to CJ's diary. Go back to her room and to her computer. 

  31. CJ's Room (Computer and Telescope) 
  32. 23) Climb onto the desk and up onto the diary shelf. Use the key to open the diary and match up the torn page. The diary gives you a clue about the piece of lemon-covered paper from the table. You can bring out "secret writing" done in lemon juice by heating the paper over a warm incandescent light bulb. 
  33. 24) Jump left and onto the lamp, and turn it on. Place the lemon paper on the desk and lower the lamp close to it, so that the writing appears. It says to look for her in the telescope. 
  34. 25) Climb up to the thermostat, and rotate it to the red zone which will turn on the heater in the room. You need this to get back past the fan. Go left to the bed. 
  35. 26) Push over the trash can, so that pieces of paper get caught in the updraft from the heater. These allow you to climb to the bed. Pick up the book on Morse Code as you cross the bed, and jump over the fan to the telescope. 
  36. 27) Turn the dials on the telescope by running on them. The left should be 87 and the right 16. Looking through the telescope, you see a tiny CJ in the Science Room window at the school. She is sending messages in Morse Code. 
  37. 28) Decipher the dots and dashes to read "FLUSH THE THUMB DRIVE," which you will go to the bathroom to do. Head left through the living room. 
  38. (*See step 32 if you want to take a shortcut by using the computer now.)

  39. In the Bathroom
  40. 29) You have to cross past the tub to the toilet, and almost everything in the bathroom is just a distraction. Climb onto the sink, and then onto the Hair Dryer that is hanging on the left. 
  41. 30) Push both buttons on the dryer to turn it on, them tip it back so it aims up. The air flow will push you over the curtain into the tub. 
  42. 31) Shove the soap off into the tub, then climb to the faucets and turn on the water. The soap will float, and as the tub fills, you can jump from the soap to the Rubber Ducky, and then over to the toilet. However, you will realize that the Thumb Drive has not been backed up. There is a clue in the magazines that will let you figure out CJ's password to use the computer. Leave the bathroom and go back to the computer. 

  43. At the Computer and Back to the Bathroom
  44. 32) The password "Marie Curie" doesn't work because CJ is being tricky. Replace some of the letters with numbers, making it "M4R13 CUR13" and you can back up the Thumb Drive. Now you can return to the bathroom and flush the drive. Not a moment too soon because someone is still looking for it. Go back to the telescope. 

  45. CJ's Room
  46. 33) CJ sends another message, telling you the thief is Mr. Silva, the science teacher. You need to get to her at the school. You will need to use the toy truck. As you leave the room, climb to the top of the bookcase next to her desk and shove the book "Tess's Tree" down onto the floor, creating a jump ramp! 

  47. In the Living Room
  48. 34) Take the battery back out of the TV remote and put it in the truck. Drive full speed across the living room, into CJ's room, up the book ramp, and out the window! 

  49. On the Street
  50. 35) Drive the toy truck past the various obstacles, through the culverts, and across the streets to the school. The only danger is two open drains. 

  51. In the Science Room
  52. 36) Enter the school and find CJ in the Science Room. Unfortunately, Mr. Silva is trying to eliminate her, and you, in his plan to claim the Shrink Ray as his invention. Run away. 
  53. 37) In the final chase scene, you must avoid being hit by the Shrink Ray again, which will make you too tiny to do anything. Make your way across the room as he regularly shoots at you. Hide behind any object before he shoots you. You should quickly cross the room to the left. After he shoots near the far left, you can jump onto the yearbook and then to the lab desk. Hide behind the world globe at the right side and he will shrink it, sending the globe onto the floor. 
  54. Using leftover objects for cover, push the globe slightly right so that you can climb onto the chair, and then up to the right to the lab shelf, where there are more items to hide behind (including an apple). Farther right, you will find a round mirror. Hide behind it. When Silva shoots at you, the beam will be reflected back and shrink him instead! He falls into an ant farm jar. 
  55. 38) Climb down to the Shrink Ray with CJ and turn the switch to "Grow" which will restore both of you to normal size again. 

  56. At the Science Fair
  57. 39) You will find yourself at the Science Fair, where CJ's entry wins first place, featuring the still-tiny Mr. Silva as "The Incredible Shrunken Man." 
  58. 40) You receive the Island Medallion, and you can check out any exhibits that you hadn't looked at on your first visit.