Thursday 1 September 2011

Astro Knights - Written Walkthrough (VERY Long!)

  1. 1. Go to Astro-Knights island (if you're on a different island) 
  2. 2. Head towards the fountain, and you should see a sparkle. Jump towards the sparkle and you'll find a gold coin. 
  3. 3. Go to the Mordred museum, and give the guy inside the gold coin you found in the fountain. 
  4. 4. Click on one of the books, and he'll give you a library slip. 
  5. 5. Go to the King and Queen's castle. (It looks like a complete mess!) 
  6. 6. Head to the door on the right, and it'll take you to the royal library. 
  7. 7. Click on the McM, and it'll open up a secret passageway. 
  8. 8. Collect the moldy cheese, and pull the lever inside. You can talk to the robot in the prison cell, but all he'll do is talk binary. (Note: If you don't pull the switch, you will have to come back later to do it.) Once you do this and leave, you can't get back in. 
  9. 9. Go to the door on the left, and it'll take you to the maid's room. 
  10. 10. Put down the moldy cheese to catch the robotic mouse inside, and get the paper on the chest. 
  11. 11. Go to the mill on the right of the castle, and talk to the guy with the freckle's and the dirty shovel, and he'll give you a bag of manure. 
  12. 12. Go inside the mill and pull down on the rope holding the mill gears, then talk to the goth girl, and you'll give her the paper you found in the maid's room. 
  13. 13. Go back to main street, and click on the plaque that's on the fountain. The password is: Crescent moon, Planet Saturn, star, and the big sun. 
  14. 14. Go in the secret hideout and talk to the kid with the buck teeth and freckles, and he'll give you a key. 
  15. 15. Go back to the mill, and push away the two hay stacks (opposite directions of each other.), and use the key on the entrance, and it should open. 
  16. 16. Go inside the hideout and scare the owl out, then go back outside and release the mechanical mouse, and the owl will eat it, and you'll say: "I think I've made a new friend!" 
  17. 17. Go back in the hideout and push on the mud wall. (just keep on pushing on it, because it'll collapse in a few seconds.) Then, go in the hole. 
  18. 18. You'll be inside the prison cell that the robot was in, and the robot will say: "Intrusion: Self Destruct", and the robot will detonate. Use the owl to get the fuel rod that the robot dropped, and the owl will give it to you. 
  19. 19. Exit the cell and the hideout, and get the coil of rope on the gears outside the mill. 
  20. 20. Go back to the King and Queen's castle, and go to where the huge bow and arrow is. Use the coil of rope on the bow and arrow. Use the bow and arrow to create a path to the princess's room. (don't worry if you don't get it the first time, because you have unlimited tries.) 
  21. 21. Go to the princess's room, and find a piece of paper that mentions that Mordred hides thing under his bed. 
  22. 22. Go to main street and inside the museum. Click under Mordred's bed, and you'll find a missing page from Mordred's journal. 
  23. 23. Go outside the mill, and jump on the left side of the mill's arms, and turn,it'll open the top of the windmill. 
  24. 24. Go inside the top of the mill you opened, and use the manure to power the hover craft inside. 
  25. 25. Go outside of the mill, and jump on the hovercraft, and it'll take you to a flying saucer that crashed. 
  26. 26. Click on the saucer, and drag the fuel rod to the empty one, the saucer will power up. Input the coordinates from the page of Mordred's journal, and click the "Launch" button. 
  27. 27. It'll show a cutscene of you flying in the saucer, and crashing on "Pewter Moon". 
  28. 28. You'll say: "Whoops! Say goodbye to Excalibur!". Head to the astro shop, and click on the guy with a big smile. Select: "How do I get off of here?", and he'll tell you that you can make a rocket if you leave you're saucer for scrap. 
  29. 29. Go to the holopad and click on it, and then you can build your own space vessel! 
  30. 30. When you're done, click done, and take your ship to outer space. 
  31. 31. Head to the Jungle planet. (X 15 Y 15) 
  32. 32. Go to the jungle floor and get the lance, and go on all the swings to get to the other side. 
  33. 33. Get across the eggs and free the unicorn, then shoot or dodge the bees and bird missiles, and you'll eventually run into the phoenix. Charge up your laser (hold and release) to damage the mechanical bird until you destroy it. 
  34. 34. Head to the lava planet. (X 83 Y 20) 
  35. 35. Get across the lava by jumping on the rocks (make the last jump when both rocks are moving downward). Then, get across the flame wave. Then, talk to the knight and he'll give you an ice arrow. (when you get to an extremely hard one on the middle of the volcano, go back one, jump over the one in the middle/hard one and on to the next one, so you don't have to go on the one in the middle !!) 
  36. 36. To defeat the dragon, climb on the chains to get behind him. Then, pull on the lever to make the dragon fall asleep. Then, use the ice arrow to damage the beast. Repeat this process twice more to defeat the beast. 
  37. 37. Head to the ice planet. (X 73 Y 83) Before you land on the planet, you have to get rid of the sharks. The only way to destroy them is if you guide them to the black hole. 
  38. 38. Get across the liquid nitrogen lake, and in order to, you have to jump above the piranhas that hop up to bite you. 
  39. 39. Talk to knight and he'll give you a shield. 
  40. 40. To defeat the Tigercopter, you have to wait until it throws snowballs at you, that's when you have to use your shield to reflect the snowballs at the yellow balls. You'll win when you destroy all the balls. 
  41. 41. Head towards the asteroid with the temple. (X 11 Y 84) 
  42. 42. Click on the key on top, and it'll open up a portal. Go inside the portal. 
  43. 43. When you see the princess, DON'T give her the weapons. (She's the binary bard.) But if you love puzzles, then give her the weapons. 
  44. 44. Go in the castle and defeat the Binary Bard. As Merlin, dodge his attacks and drop his own bombs on him. As yourself, jump up on the robot, then the light fixtures. When he shoots at you, they fall on him. 
  45. 45. You'll be knighted and receive the island medallion!



  46. Walkthrough #2 :
  47. Go to the fountain in the center of the first area and you'll see something shining in the water... jump on it to pick it up then take it to Mordred's Museum
  48. Click on the books by the dude and take the library slip 
  49. You can't get what's under his bed until later in the game. 
  50. Go to the castle and start with the room on the left, talk to the lady if you want, or you can skip this and just pick up the paper on the trunk.
  51. Once you leave that room, there are stairs on your left, take them and go up to the king and queen in the throne room.
  52. Talk to the queen and ask something along the lines of "is there anything else that will help me" and she'll hand you a piece of paper with the coordinates on it.
  53. Once you leave, go down the stairs at your right, and enter the door at the bottom
  54. Stay on the top portion and jump on the green book with the shiny gold thingy on it.
  55. Go to your right and go down the stairs into the non-fiction part..you'll see a paper, jump on it to collect it. 
  56. Click on McM and a trap door will appear...
  57. This is important: Make sure you get everything, as the book keeper won't let you go back down...
  58. Get the moldy cheese and flip the switch, the door on the other side will open..
  59. Leave the room
  60. Once in the main part of the castle, go to the door on the left again and put the cheese on the floor, the mouse will get it...
  61. Leave the area with the castle
  62. Go to the area with the mill 
  63. Talk to the first guy in the hood to get the bag of manure
  64. Go inside the mill and talk to the girl at the top
  65. She should give you the new password to the secret room
  66. Jump to the other side and go to the platform thing above it 
  67. Jump on the rope to unlock the gears
  68. Go back outside and get the rope from the outer wheel, you'll need this later..
  69. Jump on the windmill part on the left side so that it moves counterclockwise..
  70. The door at the top will be open 
  71. Go inside and look at your items, click on manure, then use... 
  72. The hovercraft will be outside waiting
  73. You can go to the saucer, but you have more steps to take
  74. Go back to the castle and jump on the windows
  75. Use the rope and aim in the general direction of the door in the tower
  76. Once you get it in, climb on the rope and go over to the tower
  77. This is also important: Make sure you stay on the arrow when you hit "enter" or else you'll just fall back down
  78. Get the paper sticking out of her trunk.
  79. Now you can go back to Mordred's Museum and get the journal page, which has coordinates on it
  80. Go back to the fountain in the area where you first came in 
  81. Click on the picture thing under the fountain part...
  82. Click on the moon, Saturn , the star, then the sun
  83. Enter the door when it opens.
  84. Talk to the guy with the brown hair and get the key 
  85. Go back to the place with the mill
  86. Push the things of hay to the left, then jump on the place in between them 
  87. You see a manhole looking thing, use the key, then enter
  88. While inside, get the thing off his desk, and push against the dirt wall until it crumbles...
  89. Go back outside, then go in your items to the mechanical mouse and click release..
  90. The owl now follows you and does what you tell it to
  91. NOW go back to Mordred's hideout and go through the door at the end of the hallway 
  92. The robot thing will say something like "Intrusion: Self Destruct" and blow up
  93. Get the owl to get the green tube on the other side of the door (click owl and then tube)
  94. Go back outside to the hovercraft
  95. Fly to the spaceship, and switch out fuel things
  96. When it powers up, put in the coordinates from the bottom of the page from Mordred's journal, the others it come up with a message that says "not enough fuel"
  97. You will land on a planet called Pewter Moon
  98. Go to the mechanic and leave your craft for spare parts
  99. Go back outside to the "Build your own" spaceship thing
  100. Build your own spaceship!!
  101. Fly to the Jungle Planet with the coordinates "15, 15" 
  102. On the jungle floor, there is a grayish platform thing with a lance on it, pick it up
  103. Once you have the lance, use the flowers to bounce you back up to the top
  104. From here on out, timing is key
  105. Jump on the moving platforms until you get all the way across
  106. Talk to the knight in the room... 
  107. Climb up the rope and jump across the shells. Just jump when the eggs are open. When you land they'll have closed.
  108. There is a unicorn/Pegasus thing
  109. Using the lance as a gun, shoot the bee looking things to avoid getting hit
  110. For the larger Red Birds, and the "Mother Phoenix", use a power shot (click and hold) to kill them (Mother takes three head shots)
  111. Once you're back at the spaceship, fly to the coordinates "83, 20"
  112. This is the Fire Planet 
  113. Jump on the platforms as they are below the one you're on.
  114. When you get to the end, the last one (5th to 6th) requires that you jump when both platforms are headed DOWNWARD.
  115. Go inside the volcano and make sure to avoid the yellow air thing, it moves you backwards...
  116. Once you get past all that,talk to the knight at the end of the hallway, and go left to fight the killer robo dragon
  117. It helps to stay on the chains as much as possible
  118. Go to the other end of the dragon, and wait until the spiky ball thing bounces back up, then walk under it and click on the lever
  119. Moving quickly, aim the ice arrow into the things open mouth
  120. Do this three times and it will die and fall into the boiling lava below
  121. Now your back at the spaceship, and fly to the coordinates "73, 83" 
  122. Lure the space sharks (shoot at them) and take them to the black hole at approximately "85,47" 
  123. MAKE SURE YOU DON'T FALL INTO THE BLACK HOLE!!!
  124. Once you've taken care of the sharks, fly back to that planet
  125. Welcome to the Ice Planet!
  126. Jump on the chunks of ice floating in the water (DO NOT TRY TO SWIM!! IT WILL TAKE YOU BACK TO THE SHIP AND YOU HAVE TO START OVER!) 
  127. Once on the other side, carefully jump up the mountain, avoiding the snowballs on the way
  128. Talk to the knight at the top, and he will give you the shield so you can fight the cat/helicopter thing
  129. Using the shield, bounce back three snowballs to hit it and make it crash
  130. Now your back at your ship, click launch and fly to the bottom left hand corner of the universe
  131. Jump to the top and click on the key and go into the swirly black thing
  132. Go talk to the "princess" (Binary Bard/ Mordred disguised) and, after he takes your weapons, solve the puzzle on the door
  133. Then FIGHT MORDRED!!!
  134. WARNING: THIS IS NEAR IMPOSSIBLE so don't get frustrated
  135. While avoiding the circle thing, take the bomb before it's flashing red and drop it on Mordred when it flashes red.
  136. Do this twice, then you play as yourself
  137. Jump through the middle of his arms, and jump onto the chandelier...
  138. He will shoot a laser at you, causing the chandelier to fall...
  139. Do this twice (once each side) 
  140. Congrats!! You've won the game!
  141. Go back to the King and Queen to claim your medallion



  142. Walkthrough # 3 -
  143. Chapter One: In the Kingdom 
  144. Start by going to the fountain and getting the golden coin. It will be on the top part, and you will see a sparkle. Continue on the path to the castle. Go in the room with the mouse and get the piece of paper. Go into the library and walk all around it until you have found two books. They will gleam, much like the coin in the fountain did. Go to the king and queen and ask the queen the last question on the list. She will give you coordinates. Right now you should go over the things you collected. Get out of the castle and continue right. In the next place, click the man with the shovel, he will give you manure. Notice the two hay stacks. At the mill, get the rope from the water-wheel thing, then go inside the mill. Go up until you reach the goth girl. Talk to her, and she will take the secret note and give a piece of paper. Jump on the barrel behind her and keep going up until you see the rope. Pull it. Exit the mill. Jump on the water wheel and from there to the top of mill. Turn the arms counter-clockwise to open the top of the mill. Then go in the place you opened. Once inside, 'use' (when I say 'use' it means go to backpack, find item and click 'use') the manure. The hovercraft will start. Follow it outside. It will be by the water wheel. Stepping on it will take you to a crashed space ship. Instead of going on the red thing, though, we are going back to the castle. Go on the steps, and then the windows on the right. then hop up to the place with the arrow. Go to your things and click 'use' on the rope. Then, aim for the princesses tower. Once you hit the door, climb the rope and enter the tower. Go to the chest with the crown on it and get the note. Read it. Get out of the tower, and on to the town. Go to the house of Mordred and pay the man one coin, the one from the fountain. Climb up and click under his bed. You will get a page from Mordred's journal. Then click the stack of books next to the bed. Let the man give you the library slip. Exit the house. Go to the castle's library. Then read the slip. 'McM' is underlined. go to the bottom part of the library and click on McM. Go down the stairs, grab the cheese and pull the lever. Clicking the robot will make him say something in binary, which translates to 'bard'. Exit the library. Note that you will not be able to go into the dungeon again. Go to the room with the mouse and 'use' the cheese. Exit the castle, head for the town. go to fountain, open backpack and review paper labeled 'cosmic symbols', if necessary. Then click the plaque with the planets. Then do what was on the cosmic symbols paper: click moon, star, and Saturn in any order. Then click sun. Enter the hole. Talk to the boy with the brown hair. He gives you a key. Exit the place, and enter Planetarium. Use telescope to just kind of memorize where things are. Remember the hay stacks? go to that place, then push the hay stacks apart by going in between them. 'Use' key to open the pothole thing and go in. Go left, garb the journal, and wake the owl by maybe jumping from under it. Follow it outside. 'Use' mouse. If the owl eats it, it will follow you. Go back in to hole. Once you can't go any farther left, push the wall. Continue on when it falls. In the dungeon, the robot explodes. Click on the owl, mouse becomes an 'x' shape. Click Green thing that came from robot. Once you have it, exit. Go to red hovercraft you powered with manure and ride it to the spaceship. Click spaceship, drag the fuel bar to the place where it is dripping. Enter coordinates from Mordred's missing journal page. Read the actual journal if you have not already. Once the fuel bar has been dragged and coordinates entered, the ship should go. end of chapter one. 
  145. Chapter Two: In outer space 
  146. Pewter Moon: 
  147. Ouch! What a crash! Anyway, now you are on the moon. Go to the building (nice jumps!) and talk to guy outside about the Binary Bard. Then head inside and ask him last question, or all of them if you want. Exit shop. Click on the thing that says 'holopad'. Build yourself a ship! Then enter, and click 'LAUNCH'. Head for 'X 15, Y 15.' Land. 
  148. Jungle planet: 
  149. Go down to the flowers and find the laser lance. Grab it. Use the flowers to go back up. Ride all the platforms to the right. Climb the rope and step across the Phoenix Eggs. The key is to jump when the egg is OPEN, and you will land when the egg is closed. Jump to the cage that holds a unicorn, Pegasus. Open the cage, and prepare for battle! BATTLE: One quick click will kill a firefly, but you must max the laser (hold down and wait to release) to kill a torpedo or the Mother. Fly over black clouds to avoid taking damage. Once at the Mother Phoenix, max the lance and shoot before SHE shoots. Three hits should break her. She may try to come up behind you, so be careful ! Once it is defeated, set out again, this time to the fire planet: X 83, Y 20.(I think) 
  150. Fire Planet: 
  151. Go onto the lava platforms. For the last one, wait until the fifth and sixth rocks are both headed down to jump. Enter volcano. Beware, yellow stuff can take you back to the beginning. Find little nooks to protect yourself from being blown away. This can get a tad frustrating, but don't worry. After that, rocks with eyes will be in your way. Let them hit you once, then let them turn into a wheel and quickly jump over it. Go to the knight, ask him the third question, then continue on to the dragon. BATTLE: Climb up the ropes and go from one to another until behind dragon. Get to the switch and pull. Go through the dragon (it won't hurt you) and to it's head, where its mouth has opened. Shoot an arrow in. Repeat twice more. Note that spikes will fall from top and try to knock you down. Once the dragon has been destroyed, head to the last coordinates: 73, 83. 
  152. Note the black hole is at coordinates 82, 52. At ice planet, shoot all the space sharks until they are all following you. Lead them to the black hole at X-85 Y-47 and it should pull them all in. Now land on ice planet. 
  153. Chapter Three: Ice Planet and End 
  154. Ice planet: 
  155. Hop onto the ice chucks to get across. They are slippery! Robot piranhas will make you fall in the water, forcing you to start again. (The trick : jump two at a time because every second berg is a flat one!) Climb mountain and get the Force Shield from Sir Gawain. BATTLE: Tigercopter is a plane with three windows. Let snow balls bounce off your shield and onto the windows. Watch out for ice chunks! After all windows are broken, head to the 'large asteroid'. X 11, Y 31. The four Knights, Including you, have gathered. Now pull the key and enter the portal! 
  156. End: 
  157. Yay the...Princess? Ooops. 
  158. The puzzle door is easily solved. Press each card in the second row, the two middle cards in the third row, and all four cards in the fourth row. 
  159. Now, off to battle! BATTLE: Mordred is tough, so be prepared. First, you are Merlin the Owl. Dodge the spikey thing until it goes away. Then grab one of the bombs and bring it to the top of the screen. Drop it when on top of Mordred when it blinks. Repeat once more. Mordred zaps Merlin. Now it's your turn. Use the robot as a ladder to get to the princess, and then from there jump to a chandelier. When he shoots at you, the chandelier should fall on him. Repeat with the other chandelier and Mordred is beaten.

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